1 |
|
TXT_header_index |
Challenge Battles |
2 |
|
TXT_header_index_shadow |
Challenge Battles |
3 |
|
TXT_header_guide |
Select a challenge. |
4 |
|
TXT_header_guide_shadow |
Select a challenge. |
5 |
|
TXT_difficulty_index |
難易度 |
6 |
|
TXT_list_column@01 |
Challenge Name |
7 |
|
TXT_list_column@02 |
Difficulty |
8 |
|
TXT_list_item_name@01 |
チャレンジ名 |
9 |
|
TXT_list_item_special@01 |
SPECIAL BATTLE |
10 |
|
TXT_list_item_name@02 |
チャレンジ名 |
11 |
|
TXT_list_item_special@02 |
SPECIAL BATTLE |
12 |
|
TXT_list_item_name@03 |
チャレンジ名 |
13 |
|
TXT_list_item_special@03 |
SPECIAL BATTLE |
14 |
|
TXT_list_item_name@04 |
チャレンジ名 |
15 |
|
TXT_list_item_special@04 |
SPECIAL BATTLE |
16 |
|
TXT_list_item_name@05 |
チャレンジ名 |
17 |
|
TXT_list_item_special@05 |
SPECIAL BATTLE |
18 |
|
TXT_list_item_name@06 |
チャレンジ名 |
19 |
|
TXT_list_item_special@06 |
SPECIAL BATTLE |
20 |
|
TXT_list_item_name@07 |
チャレンジ名 |
21 |
|
TXT_list_item_special@07 |
SPECIAL BATTLE |
22 |
|
TXT_list_item_name@08 |
チャレンジ名 |
23 |
|
TXT_list_item_special@08 |
SPECIAL BATTLE |
24 |
|
TXT_detail_rule_summary |
チャレンジ概要 |
25 |
|
TXT_detail_rule_index |
Challenge Rules |
26 |
|
TXT_detail_rule_time_index |
Time Limit |
27 |
|
TXT_detail_rule_time_num |
[ML:number digit=2 padding=zero ]:[ML:number digit=2 padding=zero ] |
28 |
|
TXT_detail_rule_limit_index |
Level Restriction |
29 |
|
TXT_detail_rule_limit_lv |
Lv [ML:number digit=2 ] |
30 |
|
TXT_detail_rule_limit_wpn |
|
31 |
|
TXT_detail_rule_dr_index |
Driver Conditions |
32 |
|
TXT_detail_rule_driver_fixed@01 |
Fixed |
33 |
|
TXT_detail_rule_driver_free@01 |
Free |
34 |
|
TXT_detail_rule_driver_fixed@02 |
Fixed |
35 |
|
TXT_detail_rule_driver_free@02 |
Free |
36 |
|
TXT_detail_rule_driver_fixed@03 |
Fixed |
37 |
|
TXT_detail_rule_driver_free@03 |
Free |
38 |
|
TXT_detail_disable |
チャレンジ概要 |
39 |
|
TXT_detail_rule_limit_bl_index |
Blade Powers |
40 |
|
TXT_detail_rule_limit_bl_on |
Yes |
41 |
|
TXT_detail_rule_limit_bl_off |
No |
42 |
|
TXT_detail_rule_to_detail@01 |
Details |
43 |
|
TXT_detail_rule_to_detail@02 |
Details |
44 |
|
TXT_detail_rule_dr_on |
Yes |
45 |
|
TXT_detail_rule_dr_off |
No |
46 |
|
TXT_time_shadow |
[ML:number digit=2 padding=zero ]:[ML:number digit=2 padding=zero ] |
47 |
|
TXT_time |
[ML:number digit=2 padding=zero ]:[ML:number digit=2 padding=zero ] |
48 |
|
TXT_time_new_record |
New Record! |
49 |
|
TXT_ether_num_shadow |
[ML:number digit=5 ] |
50 |
|
TXT_ether_num |
[ML:number digit=5 ] |
51 |
|
TXT_ether_box_get |
You earned an item reward! |
52 |
|
TXT_score_index_score_shadow |
SCORE |
53 |
|
TXT_score_index_score |
SCORE |
54 |
|
TXT_score_index_kill_shadow |
KOs |
55 |
|
TXT_score_index_kill |
KOs |
56 |
|
TXT_score_index_lv_shadow |
Lv |
57 |
|
TXT_score_index_lv |
Lv |
58 |
|
TXT_score_num_shadow |
[ML:number digit=5 ] |
59 |
|
TXT_score_num |
[ML:number digit=5 ] |
60 |
|
TXT_limit_caption |
If some of your characters exceed the status restrictions,
their level or weapon stats will be reduced. |
61 |
|
TXT_limit_dr_caption |
The following Drivers' levels will be reduced. |
62 |
|
TXT_limit_dr_lv_before@01 |
Lv [ML:number digit=2 ] |
63 |
|
TXT_limit_dr_lv_after@01 |
Lv [ML:number digit=2 ] |
64 |
|
TXT_limit_dr_lv_before@02 |
Lv [ML:number digit=2 ] |
65 |
|
TXT_limit_dr_lv_after@02 |
Lv [ML:number digit=2 ] |
66 |
|
TXT_limit_dr_lv_before@03 |
Lv [ML:number digit=2 ] |
67 |
|
TXT_limit_dr_lv_after@03 |
Lv [ML:number digit=2 ] |
68 |
|
TXT_limit_bl_caption |
The following Blades' weapon stats will be reduced. |
69 |
|
TXT_limit_bl_name@01 |
[ML:BladeName ] |
70 |
|
TXT_limit_bl_name@02 |
[ML:BladeName ] |
71 |
|
TXT_limit_bl_name@03 |
[ML:BladeName ] |
72 |
|
TXT_limit_bl_name@04 |
[ML:BladeName ] |
73 |
|
TXT_limit_bl_name@05 |
[ML:BladeName ] |
74 |
|
TXT_limit_bl_name@06 |
[ML:BladeName ] |
75 |
|
TXT_limit_bl_name@07 |
[ML:BladeName ] |
76 |
|
TXT_limit_bl_name@08 |
[ML:BladeName ] |
77 |
|
TXT_limit_bl_name@09 |
[ML:BladeName ] |
78 |
|
TXT_limit_bl_name@10 |
[ML:BladeName ] |
79 |
|
TXT_limit_bl_name@11 |
[ML:BladeName ] |
80 |
|
TXT_detail_rule_wave_index |
Waves |
81 |
|
TXT_detail_rule_wave_num |
[ML:number digit=2 ] |